![]() * Added Config to spawn the shrine in Bazaar Between Time and Commencement. * Moved coordinates and angles of all static spawns (bazaar, moon and moon2) into config ![]() Not everything is in there, since some things are initialized on game's start, like director costs.ġ.2.3 * Moved shrine in Bazaar so it doesn't collide with things spawned by BiggerBazaar * Implemented optional RiskOfOptions support. Majority of 1.2.1 ~ 1.2.2 changes - prodzpodĬhangelog 1.3.01 * Forgot to reference assemblies in the manifest. Help with testing and RoR2 disassembling - vox Programming, billboard icon, bad model - me While can be enabled without ReleasedFromTheVoid there is simply no way to earn them, so only to be used with that mod. If Ephemeral Coins is installed and used, either by artifact or global option, lunar coins will automatically become ephemeral coins. ![]() Gold, enabled by default, scaling and formulas are applied only to gold, everything else does not scale with time or difficulty.Non-custom formula is just game's default scaling formula with addition of its own coefficient.Ĭonfig also usage of different currencies. customScalingModifier - custom modifier, used to make chest cheaper at the start and more expensive in late game.diffCoef - difficulty coefficient, scales with time.Everything is customizable (base price, director costs and weights, which formula to use, etc.) Features custom price scaling, to account for number of broken items you might have in your inventory, so the shrine is cheaper than a single chest early on and gets sharper price increase in the late game compared to the rest of interactable. Risk of Rain 2 mod, adds a shrine to repair broken items. Pre-1.2.0 behavior can be enabled in General config. ![]() Shrine can be spawned in the Bazaar in Time and Commencement via config, and price will be converted to Lunar Coins (rate and Commencement currency configurable). By default list is filled with vanilla items, pairs can be removed as a form of blacklist. PerItem where you chance base prices of each item tier.īlacklist is now replaced with Repair List, a list that allows users to create their own pairs of BrokenItem - RepairedItem, including those from mods.AllInOne where you change pre-1.2.0 variant settings, like price and scaling.General behavior where you setup model, interactable type and director rules.Config files are not separated into 3 categories: Price scales with time, starting price equals to half of the equal chest price. Features scrapper-like UI for selecting which item to repair, showing price per stack. ![]()
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